The chapter starts off with the players landing in Hither, where they are given a lay of the land and can see a hot air balloon crash in the distance. The compartmentis located in a bench and contains a tiny, bejeweledchest worth 50 gp. England and Wales company registration number 2008885. The final chapter of the adventure sees the players finally arrive at the heart of Prismeer, the Palace of Hearts Desire. On the back Hydro74 presents Star, a displacer beast kitten that loves cover, a displacer beast finds 8-year-old Tyler Jacobson and adventuring in the Feywild. Roll20 uses cookies to improve your experience on our site. The carnival events are wonderfully fun and can have lasting impacts on the story. The Wild Beyond the Witchlight is D&D's next big adventure storyline that brings the wicked whimsy of the Feywild to the fifth edition for the first time. Get the best gaming deals, reviews, product advice, competitions, unmissable gaming news and more! These elements symbolize Endelyns desire to orchestrate and control the world around her. To get more targeted content, please make full-text search by clicking. The party discovers Sir Talavar, a Faerie Dragon trapped in a cage, who directs them to Telemy Hill in search of a goblin who has the key to his cage. The Wild Beyond The Witchlight will be available at your friendly local game store and online starting Sept. 21. ", The Palace of Heart's Desire is the culmination of that effort. The Wild Beyond the Witchlight is scheduled to release September 21, and is already up for pre-order in hardcover and digitally through D&D Beyond. As a counterpoint to the horror-tinged kingdoms seen during Van Richten's Guide to Ravenloft, it feels like a blend of Disney-esque wonder and something from the Brothers Grimm. WizKids. %PDF-1.6 % The Wild Beyond the Witchlight: C9277 : The Wild Beyond the Witchlight (Limited Edition) n/a : The Wild Beyond the Witchlight (Platinum Edition) n/a : The Wild Beyond the Witchlight (Silver Edition) C9278 : Candlekeep Mysteries: C9279 : Candlekeep Mysteries (Limited Edition) D0867 : Critical Role: Call of the Netherdeep: D0996 : Journeys . For example, time and distance are mutable in the Feywild, so we tried to mess with that a bit. If the party succeeds in freeing the Queen from her prison, the party is (potentially) awarded with a Wish spell. If players are uncomfortable roleplaying or have trouble thinking on their feet, they can easily become discouraged by the mechanics of this encounter. In this chapter, the party is introduced to the Witchlight Carnival and sets their adventure in motion. Party pivot: The best Dungeons and Dragons board games. This campaign looks like it could be perfect for my group of 10yo kids, with whom Ive been running adventures for the past year (a mix of written-for-kids, homebrew and adult adventures with a few more things behind veils for age appropriateness). A new set of dice and accessories were released alongside The Wild Beyond the Witchlight. Youll be able to play as a Fairy, which will let you cast faerie fire spells and squeeze through one-inch spaces if they follow the Unearthed Arcana rules. Awondrous magic item called leads him back to the carnival, where he belongs. All Rights Reserved. This time around, the designers at Wizards of the Coast set out to do things differently, and they call it out for new players in the campaigns opening pages. The Wild Beyond the Witchlight takes adventurers from the Witchlight Carnival to Prismeer, a Feywild domain of delight, and is designed for characters of levels 1-8. CHAPTER t I WITC H LIGHT CA R IVAL, The words you are searching are inside this book. Many of the situations have a solution other than violence. Offering a tale of "wicked whimsy" with shades of Alice in Wonderland for good measure, The Wild Beyond the Witchlight begins with your visit to a Disneyland-esque carnival that only lands on the . We chat with the project lead of The Wild Beyond the Witchlight, an adventure more bizarre than anything we've seen from Dungeons & Dragons before. The module seems to want players to reason and investigate their way to what they want. You see them everywhere in Motherhorn: cranes, puppets, ornithopters, and mechanical dresses. The module takes an open-world, sandbox-style approach to its design. The Wild Beyond the Witchlight. NAVIGATING THITHER Fairy rings are depicted on the map of Thithe r. Using the map of Thithe r as a refere nce, desc ribe Each ring is a 20-foo t-diame te r c ircle of colorful, what the cha rac te rs see as they forge the ir own path 6-inch-tall toadstools located in a s mall clearing pro- through the splinte r-re alm. Get the 14 magic items from The Wild Beyond the Witchlight for use on D&D Beyond. Exploring the palace relies on a mechanic wherein the players find a crown and have to switch it between a stag and a lion statue to open different doors. The apparatus is inlaid with characters from strange alphabets, and smoky wisps in the shapes of these letters rise from the contraption as it revolves. The main villains of the story dont have a negative predisposition towards the party. Yes, every role-playing campaign has a pacifist option if your game master allows for it. There are two new backgrounds, the Feylost and Witchlight Hand, and two new races, Harengon and Fairy, introduced in this module. 2023 Wizards. Be sure to drop in on our guide to the best board games. At Little Oa k, the characters meet the Getaway Gang, a gaggle of los t childre n led by a ra pscallion RUNNING THIS CHAPTER na med Will of the Feywild. Heres how it works. Throughout this chapter, it is mentioned many times that the horn of a unicorn can undo time freezing effects that are holding the inhabitants of the castle prison. That said, Ive never had a good experience following a pre-written adventure. Bath Since all D&D worlds feature magic and monsters, the Feywild needs to go beyond the wondrous and lean into the bizarre and surreal by playing up its weirder or more mysterious aspects. Contact Us for more information.Copyright 2020 Arcane Eye. The rot worsens the closer one gets to Loomlurch, Granny Nightshade's lair. These can be easily overlooked, but once players get in the right mindset they will begin to think differently about how to approach encounters. This is made very apparent by the fact that players dont necessarily have to go. At the end of the chapter, they have thrown in a catch-all. Witchlight Hands, meanwhile, are workers at the Witchlight Carnival, who might have spent their youth travelling with the Carnival across the material plane. The book will introduce two new player races, first introduced in an Unearthed Arcana playtest document back in March. Read this chapter in its entirety, and reacquaint yourself with the "Pris mee r Overview" in GUIDE FROM THITHER TO YON chapte r 2. I hope so because here it is, 80 Maps for The Wild Beyond the Witchlight is live on DMs Guild! While hold-ing the replica chest, Mister Witch can use an actionto summon the larger chest. Split into three kingdoms called Hither, Thither, and Yon, it's a bizarre place where time moves differently and nothing is as it seems. Deep in the forest, they can con- that belongs to he r los t ma te, Elidon. document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); Or follow us on Instagram,Twitter, Facebook, and Patreon. It is ruled by Bavlorna, one of the three hag sisters that have taken over the realm. According to Perkins, playing with expectations like this is a feature of the book. I'm all in favor of non-combat solutions to situations, but D&D's characters are uniformly exceptionally good at . Should the two carnivals ever cross paths again, ownership will revert back something Mr Witch and Mr Light arent too keen to see happen. Split into three kingdoms called Hither, Thither, and Yon, it's a bizarre place where time moves differently and nothing is as it seems. The Wild Beyond the Witchlight: A Feywild Adventure (Dungeons & Dragons Book) Hardcover - September 21, 2021 by Dungeons & Dragons (Author) 2,928 ratings See all formats and editions Hardcover $40.83 23 Used from $21.41 38 New from $30.78 A wickedly whimsical adventure for the world's greatest roleplaying game. When the players meet with the hag, she will only give them what they want if they put on a play for her. The Wild Beyond the Witchlight is a unique adventure for 5th Edition D&D, designed to take players through levels 1 - 8. You want straightforward direction for what to do and where to go. This is a nice change from typical adventures, but ones that players should be prepared for it so as to not provoke feelings of wait, thats it?. Yon is a sparse, bleak realm that doesnt have as much whimsy as the previous two realms. Archfey [powerful Feywild creatures] are particularly good at this, using emotion to create their own Domains of Delight.". Two new character backgrounds: the Feylost (for characters who grew up in the Feywild) and the Witchlight Hand (for characters who work at the Witchlight Carnival). This forest level is full of tricksy fey magic, including candy-obsessed goblins, a magical lake with a unicorn guardian, and a band of children waging war on a hag. First. The Wild Beyond the Witchlight provides a whimsical escape into the Feywild. This chapter follows the same formula of the second chapter. Published: September 21, 2021 It's the first official, full-length adventure from WotC set in the Feywild. 1309 0 obj <>stream In doing so, we hope to teach players something unique about the Feywild while still making a place they care to explore. Each thematic domain is ruled by a powerful Archfey who shapes the domain to their will and might command its inhabitants. Players may still need some additional help figuring out that their lost items are in the Feywild during Chapter 1, and may need an extra push to help save Zybilna in Chapter 5. CHAPTER 3 I THITHER 99, The words you are searching are inside this book. By placing your order, you agree to our. Many of Prismeers inhabitants are modelled on the mischievous creatures of traditional fairy tales and folklore. He will also tell them of a lake that is guarded by a unicorn, Lamorna, who may know the secret to the hag sisters defeat. Published on September 21, 2021, Last modified on November 14th, 2022. At the centre of the city lies the cottage of Bavlorna, where the party will meet the hag and negotiate for the lost items (or further information about the current state of Prismeer). Party 1 are all (borderline) murder hobos who I fully expect to kick down her door and start blasting. Visit our corporate site (opens in new tab). Zoom In. He can send the largerchest back to the Ethereal P la ne by using a n actionand touching both the chest a nd the replica. The path of this chapter goes as follows: The side quest of uniting the korreds and brigganock is a satisfying one as it pays off with an ally in the fight against the hag as well as a secret entrance to her lair. There are very few events or encounters that need to happen in this module. This book comes with a poster map that shows the carnival on one side and Prismeer on the other. Arcane Eye may earn a small commission from affiliate links in this article. This field is for validation purposes and should be left unchanged. Here's what you can expect to find there. Even if it comes to blows, there is usually a way to outsmart or find the weak point of an opponent. The Lost Things plot hook randomly assigns important items to a certain location. If you buy something from a Polygon link, Vox Media may earn a commission. The Compendium Content bundle does not grant access to all the content's options in the rest of the toolset, such as the searchable listings, character builder, or digital sheet. The Wild Beyond the Witchlight also features much more interaction with NPCs than past adventures. The Wild Beyond the Witchlight. You can buy The Wild Beyond the Witchlight at your local game store, Amazon, or on D&D Beyond. You are okay following vague goals and going with the flow of the adventure. I think this was required because of how loose the clues in this chapter ended up being. That leaves the back of each card open for additional notes. Combine that with the fey creature type and the fairy appears to be quite a strong option off the hop. We've only got a couple more weeks until we can see what that means for ourselves - The Wild Beyond the Witchlight launches this September 21. You like roleplay, exploration, and puzzles. But without killing Strahd von Zarovich theres simply no way that youre leaving that valley ever again. The Wild Beyond the Witchlight will be released on Sept. 21 for $49.95 at your local game store, online, and for digital platforms D&D Beyond and Roll 20. The chest hidden on the Ethereal Plane(which is worth 5,000 gp) contains recent earnings(210 s p a nd 70 gp), a potion ofdiminution, a potionofgrowth, a nd a potion ofadvantage (see appendixA). Oops. I found this to be quite a strange choice and would personally run a combat encounter if the players guess wrong, rather than locking away a huge chunk of the map. If the players are heading for that conclusion, it is important to show them the warning signs of how powerful this hag is. Published Oct 12, 2021. But we wont be waiting much longer. Something wicked this way comes in a Feywild Adventure for Dungeons & Dragons fifth edition for players levels 1-8. ", "A twilit palace emerges dreamlike from the clouds. They can also deal with Skabatha, whether that means killing her or bargaining for the items/knowledge they seek. A FEYWILD ADVENTURE CREDITS Concept Illustrators: Jedd Chevier, Daarken, Toma Feizo Gas, Titus Lunter, April Prime, llya Shkipin, Cory Trego-Erdner, Shawn Project Lead: Christopher Perkins Wood, Kieran Yanner Art Director. Players are constantly finding or trading non-magical items throughout the adventure, so the list of 100 items in the introduction helps to make sure that they dont get boring and repetitive. I have been working night and day to bring you maps that are Complete. Great review, thanks a lot for going into so much detail. To get more targeted content, please make full-text search by clicking. Sheet creator documentation is available. By submitting your email, you agree to our, D&D The Wild Beyond the Witchlight was designed to allow pacifist playthroughs, Sign up for the GamesRadar+ is part of Future plc, an international media group and leading digital publisher. Granny Nightshade has corrupted as many of dollhouse (see area Ll6). If I were to choose between the two, I would probably choose to run the Lost Things plot hook. All rights reserved. So Wizards has included a special appendix that it calls Roleplaying Cards. Or in ways that are trickier for the DM to proactively head off? My favorite event by far is the cupcake eating competition which has an engaging mechanic and can lead to a beneficial item. One encounter is the Awakened Trees at Telemy Hill, the second is Big Barkless in Downfall. Once in the fey realm of Prismeer, they are tasked with figuring out the cause of a dark presence that has overtaken the realm. The Wild Beyond the Witchlight is the next adventure sourcebook for Dungeons and Dragons.While the fifth edition of the TTRPG has included elements of the Feywild setting before, it has mainly . Rather it is about investigation, puzzle solving, and diplomacy in order to succeed. Auto Flip. The feeling fades when FAIRY RINGS the character e ithe r regains what was lost or leaves Thither without recovering it. I love that the characters are encouraged to sit down with Skabatha in order to reach a mutually beneficial agreement. Witch a nd Light dimly remember the characters from when they visited the carnival as children. The fey inhabitants of Prismeer are colorful and have their own motives, making interacting with its denizens feel like they are actually alive rather than following a set script. Character tracking:These are the best D&D character sheets. Fill out the form below to receive Escape From Mt. Shortly a fte r a rriving in Thither, the charac te rs come upon a cave tha t is the home of a miser who To determine whethe r a fairy ring is uncorrupted s pins gold into magic ite ms. While hints are dropped here and there throughout the story, talking with Lamorna will make sure the party has tangible information about what awaits them at the Palace of Hearts Desire. Portions of the materials used are property of Wizards of the Coast. Most Dungeons & Dragons sessions go off the rails in one way or another, and The Wild Beyond the Witchlight embraces that weirdness. I think that it reads and plays differently than just about any other official adventure released for the 5th Edition. Interestingly, this adventure was said to come with a DM resource for creating Domains of Delight, different planes in the Feywild that are ruled over by powerful fey creatures, and Archfey, the rulers of the aforementioned Domains of Delight. More Options. Announced back in June as one of three final D&D books to release this year, weve been waiting a few months to open the cover of this fey-filled tome. Future Publishing Limited Quay House, The Ambury, In order to free Prismeer from the grip of the hags, the party must investigate clues to find the true identity of the Queen of Prismeer. / Hasbro, Inc. Expect to see typical Fey creatures popping up, such as Satyrs, Pixies, Sprites, and those who dont naturally belong in the Feywild but have jostled their way in, or become lost within its time-bending, space-morphing environment. Check 18 flipbooks from Taruut. Tipping players headfirst into a parallel dimension with shades of Alice in Wonderland, 'odd' is the order of the day. You can stay in Barovia forever, if thats your thing. He can send the largerchest back to the Ethereal P la ne by using a n actionand touching both the chest a nd the replica. You want a chance to play quirky, suboptimal builds without putting yourself at a massive disadvantage. "The Feywild is a plane where emotions have power," says Perkins. The Wild Beyond the Witchlight wont just cater to DMs. When the party arrives at brigganocks lair, they quickly realize that this group doesnt support the hags agenda either. The Wild Beyond the Witchlight was . However, Prismeer isnt just any domain, its a Domain of Delight. By choosing I Accept, you consent to our use of cookies and other tracking technologies. Plus, custard damage is a hilarious concept. It radiates a n aura map are described later in the cha pter. Releasing September 21, the adventure book will take players into the Feywild for a romp through the Witchlight Carnival and Prismeer, a domain of delight! My suggestion would be to have the carnival events listed on a separate screen or document so they can be easily referenced when running this portion of the adventure. On Social Media: Roll20 is a Registered Trademark of The Orr Group, LLC. The layout of Hither is open-ended and purposefully ambiguous. Here they must navigate a magical castle where most of its inhabitants are frozen in time. The Wild Beyond the Witchlight deviates slightly from the use of the traditional pillars of D&D, typically through a greater degree of non-combat approaches to solving challenges. Finishing the campaign without resorting to violence is possible, but it might actually be the toughest way to go about things. The sourcebook will also introduce two new player backgrounds. Youll step through its doors, enjoy the various attractions on offer, probably get tangled up in a mess that goes way above your head, and journey onto the Feywild beyond. "Like other Feywild creatures, they get swept up in events they cant control and find themselves at the mercy of creatures much more powerful than them. Even if your table loves roleplaying, exploration, and puzzles, I would still want to be upfront with them and let them know that this adventure actively looks down on combat in most circumstances. INSIDE THE WAGON If the characters attack the carnival owners, A flamboyant elf grins from ear to ear as he welcomes they're swiftly restrained by Burly and Thaco, who you into the wagon with a theatrical bow. When you purchase through links on our site, we may earn an affiliate commission. Please enter a valid email and try again. Each encounter can influence the overall mood and atmosphere, creating meaningful consequences to seemingly insignificant encounters. Again, this chapter provides a recommended path, some random encounters, and a conclusion at the lair of the last hag sister.
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